Lord of the Brothers wrote:I would play but I don't want to see the Forum called "Nation Hame the Forum" to not have a nation game. Your game seems fun, but yeah, the creation of that game "Dawn of Worlds" defeats the reason I came here to this forum, NATION GAME. Also I'm not one for hexes.
On the subject on the nation game your cooking up I got some ideas for it.
Alot of the features in nation game can be converted and used in your nations game. Like replace the territories with planets or star systems. Each planet or star system could have a certain wealth like one star system could be rich and minerals and another could be pretty much worthless. The colonization thing would be pretty much the same, you decide if you want to colonize a planet and you send the population of a planet(all of it or some i would assume that would be up to the player) to the planet in question. There should be a weather system, like if its a ice planet or jungle planet or death world some shit like there, that determine how easily your colonizers colonize the planet. You roll a dice to see if the colonization effort was a success. To make things less tedious the roll would only be done if there was some factor inhibiting a successful colonization effort, like weather or a native population or your own race might be infighting. Having researched certain tech(I describe it in depth later on) would make it easier for the colonists to colonize a planet(represented as a bonus to your dice roll).
The way nation game deals with warfare is pretty sound, but I don't think it would work in a space age game. Instead of having a system where the resources you have determine how many dice rolls you get for warfare they should determine how many ships you can build. There should also be types of ships Like a battleship or fighters. Each one of the different types of ships has a point costs that go to the max amount of resources you have to build a fleet. I haven't though up how the different types of ships would affect combat though. If you fought against another person you roll to see who wins and who losses like how it is now. Who ever has more ships gets a bonus to there roll. The quality of the ships also gives a bonus to there dice roll like if one player had researched certain tech it would give them a bonus to there dice roll when relating to war(or whatever the tech is talking bout). space to planet warfare would be the same as ship-to-ship warfare but would only happen if a said world had orbital lasers or something that could be used on the surface or atmosphere of the planet to fire at ships in space. I don't know how ground-to-ground combat would work if it would even be implemented.
A tech tree is another thing I thought up. You would use resources or some other point system to make tech which would do stuff like give your better guns or better shields which would give you bonuses in combat or make your ships faster or a whole host of stuff. You need to progress along a tech tree though certain tech. Like you cant just decide to build a death-star type ship, you would need to get tech or some shit until you were able to build something like that.
This one forum that I used to go to all the time before I got banned from there had some of the best sci-fi/outerspace type games id ever seen. This one thread that was active the last time I was there had some really nice game mechanics in it. Like they had these traits that you would pick out when you made your faction and they all did different stuff. The fleet mechanics were pretty thought out also. Now i'm not saying you should copypasta but more like take inspiration from it and implement some of the coolest features of that game into the game your making. Like combine the best stuff in nation game then add some of that into it and then you have a pretty awesome game.
This is all just my 2cents on your game, just throwing it out there incase you might like any of the ideas.
This is the thread btw
Edit: I forgot to mention turns, It could be a once-a-day sorta thing, like you did a certain number of actions each day or a number of hours(like 4 or 6) but like in nation game you can post how ever much you want in the diplomacy thread.