All OOC chat here, unless it belongs in the OOC Map thread.
Nation Game
If a nation is attacking someone, and wants to take 4 territories which are all rather close together, form the same opponent:1.Attacker expends a number of actions equal to the number of territories he wishes to conquer if victorious, and declares an adjacent territory for each action being spent.
As in, a size-15 nation aiding 2 people can only throw a maximum of 2 dice in total to aid?.Any player wishing to provide allied support for the attacker must roll using their own dice pool for the attack, up to a maximum of 1/10th their own dice pool (rounded UP). Remember that should the ally be in a war with multiple nations/providing aid to multiple nations, it must divide their limited dice pool between all of these fronts.
If a nation loses territories as the result of a war, does their dice pool lower on subsequent turns, or do they only lose dice after a war is over?2. Territories gained through war cannot be counted for your dice pool until the war is over.
Does that mean that if a nation you are currently at war with expands, you can opt to attack the territory they have expanded into, on the same turn?All of your turn (all actions) is taken at once, when you make your one post for the day.
Trading equal amounts of lands = 0 cost?Trade Land: Costs variable actions: Swap territories with one other nation. If the difference in the trade is greater than 1, one extra action must be spent by both sides for each additional territory. So if Player A is trading 4 territories and Player B is trading 3, it costs one action. But if Player A is trading 5 territories, both players spend two actions. If Player A is trading 6 territories, both players spend three actions. Player A may not trade 8 territories, as that would cost 5 actions. At the end of a war, land may be traded between both combatants at no cost, according to the agreements of each party.
The Fist wrote:Some rule confirmation(s) if possible:
If a nation is attacking someone, and wants to take 4 territories which are all rather close together, form the same opponent:1.Attacker expends a number of actions equal to the number of territories he wishes to conquer if victorious, and declares an adjacent territory for each action being spent.
Does that mean he needs to divide his forces between all 4 targets, or are they all considered part of the same dice roll?
It's just one roll. Actions spent just determines how much you take if your one roll wins. Unless you are attacking on two fronts...
As in, a size-15 nation aiding 2 people can only throw a maximum of 2 dice in total to aid?.Any player wishing to provide allied support for the attacker must roll using their own dice pool for the attack, up to a maximum of 1/10th their own dice pool (rounded UP). Remember that should the ally be in a war with multiple nations/providing aid to multiple nations, it must divide their limited dice pool between all of these fronts.
Or, can they throw 2 dice for each ally they are aiding, for 4 dice in total?
2 dice to each ally, in this example.
If a nation loses territories as the result of a war, does their dice pool lower on subsequent turns, or do they only lose dice after a war is over?2. Territories gained through war cannot be counted for your dice pool until the war is over.
Is attacking a non-adjacent territory allowed? and if so, under what conditions?
Losing territory does decrease your dice pool on subsequent turns. Non-adjacent attacks are not allowed, to try and keep the conflicts in this game more local. You can give ally dice to someone in-between you and the person you hate, though. Overseas attack...you have to have a coastal territory, and so do they.
Does that mean that if a nation you are currently at war with expands, you can opt to attack the territory they have expanded into, on the same turn?All of your turn (all actions) is taken at once, when you make your one post for the day.
I'm going to say no, simply because I was trying to make it so it shouldn't matter what time of day you take your turn.
Trading equal amounts of lands = 0 cost?Trade Land: Costs variable actions: Swap territories with one other nation. If the difference in the trade is greater than 1, one extra action must be spent by both sides for each additional territory. So if Player A is trading 4 territories and Player B is trading 3, it costs one action. But if Player A is trading 5 territories, both players spend two actions. If Player A is trading 6 territories, both players spend three actions. Player A may not trade 8 territories, as that would cost 5 actions. At the end of a war, land may be traded between both combatants at no cost, according to the agreements of each party.
Can traded territories be non-adjacent? If so, under what conditions?
Equal amount of land = 0 cost. Let's say that land you receive in a trade must be land you could have colonized were it empty. Sound good?
Similar questions about non-adjacent territories for colonisation and expansion.
Disallowed, overseas expansion is ok though with a 5+. When a situation is reasonable but on the borderline, put extra justification in the fluff.
Do a nation's starting 8 territories have to be adjacent to each-other?
If possible, I'd like to do away with non-adjacent conquering/expansion.
Yes.
Is Blitzkrieging (taking a line of territories in the same turn, so that each one is adjacent) allowed?
Yes
The Fist wrote:
Just to give you lads a bit of an idea of how the campaign world is lookin', right now we've got:
A trafficker in Contraband, based off a british mob boss.
An amoral trader in all resources for whom the bottom line is #1.
A bourgeois slave trader.
A shady secret society of drug traders.
A league of assassins and mercenaries who favor hooded cloaks.
and A race of warrior people intent on testing the strength of those around them.
Our campaign, lads, has just shifted to Lawful Evil.
premier Cherdenko wrote:
Writing my posts now, but has anyone advertised on /tg/ yet? If not, I'm gonna go do that. New game means new players, especially since we've only got 7 or 8 left over and over five or six can play this game.
minotaur wrote:
Was this done by anyone? We've got 9 players so far, but I'd like to see at least 5-6 more.
'arry's opinion of the resources is the following:Hurf H. Durf wrote:leaving the resources ambiguous seems like a pretty good thing.
ThePlankO'wood wrote:Rollin for 368, 367 , 296 and 297. In that order.
Writing fluff later.
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