It is Spring, 1911, and war is on the horizon. You, head of one of the world's seven Great Powers must lead your nation to victory as commander-in-chief, and as a diplomat. Beware the risks of political intrigue, for only one nation can bring the powder-keg of Europe to heel, and only the ultimate victor will have the privilege of writing history - in their own favor.
This is a map of Europe as you shall war over it. Notice how it is divided into provinces, some of which contain supply centers. The objective of the game is to control 18 of the 36 supply centers in the world, or by the unanimous declaration of you as victor by all surviving powers.
To do some review, a "turn" is half a year, in the seasons of either Spring or Fall, when resupply happens. Each season is broken up into Diplomacy/Orders and Regrouping, again, during which resupply will happen if it is Fall. Each of these phases takes 24 hours, which means a season takes two days to complete, and a single year, four days.
You have as many units (armies and fleets) as you have supply centers, and more can be built by capturing supply centers by occupying them in the Fall. Units are of equal strength, so numbers and allied support is the key here. Units move only one space, and only one unit may occupy a province at a time. Armies may only move across land, Fleets may move across sea, or dock on a coastal territory. Fleets may Move to adjacent land provinces and "coast" the sea line, but the provinces must share the same coast. In essence, this means you could not move from Rome to Venezia, et al.
The moves are simple, and listed here:
Move: Move to an adjacent province, and attack if occupied.
Hold: Remain in current province.
Support: Add the unit's strength to a Move or Hold order. Can be interrupted by a Move order.
Convoy: Convoys an Army unit from a specified adjacent province to another overseas adjacent (or linked by list several convoys) province. Must be accompanied by a Move order from the unit being convoyed! Can be interrupted by a move order.
With these tools, you may yet forge and sunder alliances, bargain treaties and armistices, and triumph over the other Great Powers.
A quick Recap:
24 hours to talk, at the end of which your written orders are due (via PM) to me, at 12:00 AM CST (GMT -6).
24 hours to resolve displacements with Retreat orders (issued like a move), order builds in one of your three home supply centers and disband units.
For any who wanted, here is a post with an example move and a complete list of the legal abbreviations for provinces.
Edit: Sorry for the slight cutoff, but just right click and hit "view image" to see the full map!
Additional notes and Edits:
There is one province that is missing from the current 1911 map as it is: The Skagerrak. This will be remedied in later maps.
Important!:
-Bulgaria, Spain and St. Petersburg are the only three provinces that have multiple coasts, but when a fleet occupies them, it must declare which coast, and must legally be able to get there. These are all "North" or "South" coasts.
-Kiel and Constantinople do not have multiple coasts, but due to their waterways (the one dividing Kiel and Denmark keeping the Helgoland Bight whole, and the one within Constantinople connecting the Black and Aegean Seas).
-An army or fleet can move from Sweden to Denmark in one turn. Further, a fleet cannot go directly from the Baltic to the Skagerrak, but must coast along Sweden or Denmark.
-Denmark does not border Berlin
If anyone has any questions regarding the mechanics of the game or anything else, please, please, please do so at your soonest convenience, and I will try to get back to you. I am always open to any questions!
This is a map of Europe as you shall war over it. Notice how it is divided into provinces, some of which contain supply centers. The objective of the game is to control 18 of the 36 supply centers in the world, or by the unanimous declaration of you as victor by all surviving powers.
To do some review, a "turn" is half a year, in the seasons of either Spring or Fall, when resupply happens. Each season is broken up into Diplomacy/Orders and Regrouping, again, during which resupply will happen if it is Fall. Each of these phases takes 24 hours, which means a season takes two days to complete, and a single year, four days.
You have as many units (armies and fleets) as you have supply centers, and more can be built by capturing supply centers by occupying them in the Fall. Units are of equal strength, so numbers and allied support is the key here. Units move only one space, and only one unit may occupy a province at a time. Armies may only move across land, Fleets may move across sea, or dock on a coastal territory. Fleets may Move to adjacent land provinces and "coast" the sea line, but the provinces must share the same coast. In essence, this means you could not move from Rome to Venezia, et al.
The moves are simple, and listed here:
Move: Move to an adjacent province, and attack if occupied.
Hold: Remain in current province.
Support: Add the unit's strength to a Move or Hold order. Can be interrupted by a Move order.
Convoy: Convoys an Army unit from a specified adjacent province to another overseas adjacent (or linked by list several convoys) province. Must be accompanied by a Move order from the unit being convoyed! Can be interrupted by a move order.
With these tools, you may yet forge and sunder alliances, bargain treaties and armistices, and triumph over the other Great Powers.
A quick Recap:
24 hours to talk, at the end of which your written orders are due (via PM) to me, at 12:00 AM CST (GMT -6).
24 hours to resolve displacements with Retreat orders (issued like a move), order builds in one of your three home supply centers and disband units.
For any who wanted, here is a post with an example move and a complete list of the legal abbreviations for provinces.
Edit: Sorry for the slight cutoff, but just right click and hit "view image" to see the full map!
Additional notes and Edits:
There is one province that is missing from the current 1911 map as it is: The Skagerrak. This will be remedied in later maps.
Important!:
-Bulgaria, Spain and St. Petersburg are the only three provinces that have multiple coasts, but when a fleet occupies them, it must declare which coast, and must legally be able to get there. These are all "North" or "South" coasts.
-Kiel and Constantinople do not have multiple coasts, but due to their waterways (the one dividing Kiel and Denmark keeping the Helgoland Bight whole, and the one within Constantinople connecting the Black and Aegean Seas).
-An army or fleet can move from Sweden to Denmark in one turn. Further, a fleet cannot go directly from the Baltic to the Skagerrak, but must coast along Sweden or Denmark.
-Denmark does not border Berlin
If anyone has any questions regarding the mechanics of the game or anything else, please, please, please do so at your soonest convenience, and I will try to get back to you. I am always open to any questions!