Last thread in the series, this one isn't a poll. How should the rules be changed for the next game?
Here is my proposed set:
Rules for war are:
1. You must declare war and give some sort of reason as to why you are going to war before attacking.
2. Defender may either accept attacker's terms (if there are any) or go to war.
3a. Attacker must declare what territory they are attacking at (and it should make geographical sense) EVERY time he attacks.
3b. Attacker and defender both roll one dice for each territory they own and one dice for every ally who is aiding them.
3c. Allies in a war of their own can not provide aid.
3d. Territories gained through war cannot be added to your total until the war is over.
4. If attacker wins, he gains attacked territory. If defender wins, he gains one of his territories back, or, if he still owns them all, gains one of the attacker's territories.
5. War ends when the two nations come to an agreement, one nation gains all of the other nation's land, or when the attacker gives up.
6. Allies now provide aid dice proportional to how many colonies they own, as explained below:
1-10 Colonies = +1
10-20 Colonies = +2
20-30 Colonies = +3
30-40 Colonies = +4
40-50 Colonies = +5
51+ Colonies = +6
Rules for 'actions' are:
1. Everyone gains four actions at 12:00 AM and loses any they had left over from the previous day.
2. Nations may colonize an area or battle for it. Either way counts as using one action.
3. Defending nations, however, do not use actions in battles.
Rule 3c is already in effect. Tell me if there are more currently unwritten rules like this that I can't remember right now.
I think 3d is a good addition that makes sense fluffwise.
I also suggest changing the proportions in rule 6 because our Europe map has about 180 more territories than our World map.
Here is my proposed set:
Rules for war are:
1. You must declare war and give some sort of reason as to why you are going to war before attacking.
2. Defender may either accept attacker's terms (if there are any) or go to war.
3a. Attacker must declare what territory they are attacking at (and it should make geographical sense) EVERY time he attacks.
3b. Attacker and defender both roll one dice for each territory they own and one dice for every ally who is aiding them.
3c. Allies in a war of their own can not provide aid.
3d. Territories gained through war cannot be added to your total until the war is over.
4. If attacker wins, he gains attacked territory. If defender wins, he gains one of his territories back, or, if he still owns them all, gains one of the attacker's territories.
5. War ends when the two nations come to an agreement, one nation gains all of the other nation's land, or when the attacker gives up.
6. Allies now provide aid dice proportional to how many colonies they own, as explained below:
1-10 Colonies = +1
10-20 Colonies = +2
20-30 Colonies = +3
30-40 Colonies = +4
40-50 Colonies = +5
51+ Colonies = +6
Rules for 'actions' are:
1. Everyone gains four actions at 12:00 AM and loses any they had left over from the previous day.
2. Nations may colonize an area or battle for it. Either way counts as using one action.
3. Defending nations, however, do not use actions in battles.
Rule 3c is already in effect. Tell me if there are more currently unwritten rules like this that I can't remember right now.
I think 3d is a good addition that makes sense fluffwise.
I also suggest changing the proportions in rule 6 because our Europe map has about 180 more territories than our World map.